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Company of heros 2 patches
Company of heros 2 patches







While there's a lot to like about the singleplayer campaigns, multiplayer and co-op vs AI skirmishes are what keep RTS romps ticking along, so it's good to see some more reasons to hop into a battle. Many tooltips and descriptions have been updated to better reflect the abilities, units, veterancy, and upgrades for greater clarity and information to the player.Vehicles commanded to face in a different direction will turn properly instead of driving in circles.

company of heros 2 patches

  • Loiters have been toned down to be less oppressive.
  • The M13/40 has also seen some reductions in power.
  • Pathfinders have had their utility and early power toned down.
  • Relic stresses that it's not made a full balance pass yet, but the update still includes "several changes to help shake up multiplayer and co-op".
  • Bloom was removed and we fixed blur or "haze" on the maps.
  • Fixed several issues where bridges did not correctly have cover.
  • company of heros 2 patches

  • Adjusted territory layout on (8) Mignano Gap and made minor adjustments to Strategic and Victory Point locations on (6) Gazala Landing Ground.
  • With this option, squads only occupy one control group at a time, like in previous CoH games
  • Added an option to enable Exclusive Control Groups.
  • Fixed several icons and portraits with the correct Company of Heroes 3 assets.
  • company of heros 2 patches

    Allies will now be cool colors and enemies will be warm colors A small update to the Unique Player Color option.









    Company of heros 2 patches